Chill Touch
Necromancy cantrip
- Casting time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- instantaneous
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.
At higher levels.
The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).
Spell lists: Sorcerer, Warlock, Wizard