Zombie
Medium Undead, neutral evil
- AC
- 8 (natural armor)
- HP
- 15 (2d8 + 6)
- Speed
- 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 5 (-3) |
- Saves
- Str +1, Dex +-2, Con +3, Int +-4, Wis +0, Cha +-3
- Immunities
- poison; exhaustion, poisoned
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- Understands Common plus one other language but can't speak
- CR
- 1/4 (XP 50)
Traits
Undead Fortitude.
If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam.
Melee Attack Roll: +3, reach 5 ft. 5 (1d8 + 1) Bludgeoning damage.