Zombie

Medium Undead, neutral evil


AC
8 (natural armor)
HP
15 (2d8 + 6)
Speed
20 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2)16 (+3)3 (-4)6 (-2)5 (-3)
Saves
Str +1, Dex +-2, Con +3, Int +-4, Wis +0, Cha +-3
Immunities
poison; exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 8
Languages
Understands Common plus one other language but can't speak
CR
1/4 (XP 50)

Traits

Undead Fortitude.

If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam.

Melee Attack Roll: +3, reach 5 ft. 5 (1d8 + 1) Bludgeoning damage.