Wolf
Medium Beast, unaligned
- AC
- 12 (natural armor)
- HP
- 11 (2d8 + 2)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) |
- Saves
- Str +2, Dex +2, Con +1, Int +-4, Wis +1, Cha +-2
- Skills
- Perception +5, Stealth +4
- Senses
- darkvision 60 ft., passive Perception 15
- CR
- 1/4 (XP 50)
Traits
Pack Tactics.
The wolf has Advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite.
Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition.