Winter Wolf

Large Monstrosity, neutral evil


AC
13 (natural armor)
HP
75 (10d10 + 20)
Speed
50 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1)14 (+2)7 (-2)12 (+1)8 (-1)
Saves
Str +4, Dex +1, Con +2, Int +-2, Wis +1, Cha +-1
Skills
Perception +5, Stealth +5
Immunities
cold
Senses
passive Perception 15
Languages
Common, Giant
CR
3 (XP 700)

Traits

Pack Tactics.

The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite.

Melee Attack Roll: +6, reach 5 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath.

Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.