Winter Wolf
Large Monstrosity, neutral evil
- AC
- 13 (natural armor)
- HP
- 75 (10d10 + 20)
- Speed
- 50 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 8 (-1) |
- Saves
- Str +4, Dex +1, Con +2, Int +-2, Wis +1, Cha +-1
- Skills
- Perception +5, Stealth +5
- Immunities
- cold
- Senses
- passive Perception 15
- Languages
- Common, Giant
- CR
- 3 (XP 700)
Traits
Pack Tactics.
The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite.
Melee Attack Roll: +6, reach 5 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Cold Breath.
Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.