Warhorse Skeleton

Large Undead, lawful evil


AC
13 (natural armor)
HP
22 (3d10 + 6)
Speed
60 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1)15 (+2)2 (-4)8 (-1)5 (-3)
Saves
Str +4, Dex +1, Con +2, Int +-4, Wis +-1, Cha +-3
Immunities
poison; exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 9
CR
1/2 (XP 100)

Actions

Hooves.

Melee Attack Roll: +6, reach 5 ft. 7 (1d6 + 4) Bludgeoning damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.