Vrock
Large Fiend, chaotic evil
- AC
- 15 (natural armor)
- HP
- 152 (16d10 + 64)
- Speed
- 40 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 18 (+4) | 8 (-1) | 13 (+1) | 8 (-1) |
- Saves
- Str +3, Dex +5, Con +4, Int +-1, Wis +4, Cha +2
- Resistances
- cold, fire, lightning
- Immunities
- poison; poisoned
- Senses
- darkvision 120 ft., passive Perception 11
- Languages
- Abyssal; telepathy 120 ft.
- CR
- 6 (XP 2,300)
Traits
If the vrock dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
The vrock has Advantage on saving throws against spells and other magical effects.
Actions
The vrock makes two Shred attacks.
Melee Attack Roll: +6, reach 5 ft. 10 (2d6 + 3) Piercing damage plus 10 (3d6) Poison damage.
Constitution Saving Throw: DC 15, each creature in a 20-foot Emanation originating from the vrock. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. While Poisoned, the target takes 5 (1d10) Poison damage at the start of each of its turns. Emptying a flask of Holy Water on the target ends the effect early.
Constitution Saving Throw: DC 15, each creature in a 20-foot Emanation originating from the vrock (demons succeed automatically). Failure: 10 (3d6) Thunder damage, and the target has the Stunned condition until the end of the vrock's next turn.