Tough

Small Humanoid, neutral


AC
12 (natural armor)
HP
32 (5d8 + 10)
Speed
30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1)14 (+2)10 (+0)10 (+0)11 (+0)
Saves
Str +2, Dex +1, Con +2, Int +0, Wis +0, Cha +0
Senses
passive Perception 10
Languages
Common
CR
1/2 (XP 100)

Traits

Pack Tactics.

The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Mace.

Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow.

Ranged Attack Roll: +3, range 100/400 ft. 6 (1d10 + 1) Piercing damage.