Tough
Small Humanoid, neutral
- AC
- 12 (natural armor)
- HP
- 32 (5d8 + 10)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
- Saves
- Str +2, Dex +1, Con +2, Int +0, Wis +0, Cha +0
- Senses
- passive Perception 10
- Languages
- Common
- CR
- 1/2 (XP 100)
Traits
Pack Tactics.
The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Mace.
Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow.
Ranged Attack Roll: +3, range 100/400 ft. 6 (1d10 + 1) Piercing damage.