Storm Giant
Huge Giant, chaotic good
- AC
- 16 (natural armor)
- HP
- 230 (20d12 + 100)
- Speed
- 50 ft., fly 25 ft., swim 50 ft., (hover)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 29 (+9) | 14 (+2) | 20 (+5) | 16 (+3) | 20 (+5) | 18 (+4) |
- Saves
- Str +14, Dex +2, Con +10, Int +3, Wis +10, Cha +9
- Skills
- Arcana +8, Athletics +14, History +8, Perception +10
- Resistances
- cold
- Immunities
- lightning, thunder
- Senses
- darkvision 120 ft., truesight 30 ft., passive Perception 20
- Languages
- Common, Giant
- CR
- 13 (XP 10,000)
Traits
The giant can breathe air and water.
Actions
The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
Melee Attack Roll: +14, reach 10 ft. 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.
Ranged Attack Roll: +14, range 500 ft. 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.
Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder [Area of Effect]|XPHB|Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.
The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):
- At Will: Detect Magic, Light
- 1/Day Each: Control Weather