Steam Mephit
Small Elemental, neutral evil
- AC
- 10 (natural armor)
- HP
- 17 (5d6)
- Speed
- 30 ft., fly 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
- Saves
- Str +-3, Dex +0, Con +0, Int +0, Wis +0, Cha +1
- Skills
- Stealth +2
- Immunities
- fire, poison; exhaustion, poisoned
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Primordial (Aquan, Ignan)
- CR
- 1/4 (XP 50)
Traits
Blurred Form.
Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death Burst.
The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.
Actions
Claw.
Melee Attack Roll: +2, reach 5 ft. 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
Steam Breath.
Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.