Steam Mephit

Small Elemental, neutral evil


AC
10 (natural armor)
HP
17 (5d6)
Speed
30 ft., fly 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0)10 (+0)11 (+0)10 (+0)12 (+1)
Saves
Str +-3, Dex +0, Con +0, Int +0, Wis +0, Cha +1
Skills
Stealth +2
Immunities
fire, poison; exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Primordial (Aquan, Ignan)
CR
1/4 (XP 50)

Traits

Blurred Form.

Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst.

The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw.

Melee Attack Roll: +2, reach 5 ft. 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath.

Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.