Sphinx of Wonder

Small Celestial, lawful good


AC
13 (natural armor)
HP
24 (7d4 + 7)
Speed
20 ft., fly 40 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3)13 (+1)15 (+2)12 (+1)11 (+0)
Saves
Str +-2, Dex +3, Con +1, Int +2, Wis +1, Cha +0
Skills
Arcana +4, Religion +4, Stealth +5
Resistances
necrotic, psychic, radiant
Senses
darkvision 60 ft., passive Perception 11
Languages
Celestial, Common
CR
1 (XP 200)

Traits

Magic Resistance.

The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend.

Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity.

Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.