Sphinx of Wonder
Small Celestial, lawful good
- AC
- 13 (natural armor)
- HP
- 24 (7d4 + 7)
- Speed
- 20 ft., fly 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
- Saves
- Str +-2, Dex +3, Con +1, Int +2, Wis +1, Cha +0
- Skills
- Arcana +4, Religion +4, Stealth +5
- Resistances
- necrotic, psychic, radiant
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- Celestial, Common
- CR
- 1 (XP 200)
Traits
Magic Resistance.
The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend.
Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Reactions
Burst of Ingenuity.
Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.