Satyr
Medium Fey, chaotic neutral
- AC
- 13 (natural armor)
- HP
- 31 (7d8)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
- Saves
- Str +1, Dex +3, Con +0, Int +1, Wis +0, Cha +2
- Skills
- Perception +2, Performance +6, Stealth +5
- Senses
- passive Perception 12
- Languages
- Common, Elvish, Sylvan
- CR
- 1/2 (XP 100)
Traits
Magic Resistance.
The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves.
Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery.
Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.