Salamander
Large Elemental, neutral evil
- AC
- 15 (natural armor)
- HP
- 90 (12d10 + 24)
- Speed
- 30 ft., climb 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
- Saves
- Str +4, Dex +2, Con +2, Int +0, Wis +0, Cha +1
- Immunities
- fire
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Primordial (Ignan)
- CR
- 5 (XP 1,800)
Traits
At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.
Actions
The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.
Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. HitomThe spear magically returns to the salamander's hand immediately after a ranged attack.
Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.