Salamander

Large Elemental, neutral evil


AC
15 (natural armor)
HP
90 (12d10 + 24)
Speed
30 ft., climb 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2)15 (+2)11 (+0)10 (+0)12 (+1)
Saves
Str +4, Dex +2, Con +2, Int +0, Wis +0, Cha +1
Immunities
fire
Senses
darkvision 60 ft., passive Perception 10
Languages
Primordial (Ignan)
CR
5 (XP 1,800)

Traits

Fire Aura.

At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.

Actions

Multiattack.

The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.

Flame Spear.

Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. HitomThe spear magically returns to the salamander's hand immediately after a ranged attack.

Constrict.

Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.