Pirate
Small Humanoid, neutral
- AC
- 14 (natural armor)
- HP
- 33 (6d8 + 6)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) |
- Saves
- Str +0, Dex +5, Con +1, Int +-1, Wis +1, Cha +4
- Senses
- passive Perception 11
- Languages
- Common plus one other language
- CR
- 1 (XP 200)
Actions
Multiattack.
The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage.
Enthralling Panache.
Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.