Pirate

Small Humanoid, neutral


AC
14 (natural armor)
HP
33 (6d8 + 6)
Speed
30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3)12 (+1)8 (-1)12 (+1)14 (+2)
Saves
Str +0, Dex +5, Con +1, Int +-1, Wis +1, Cha +4
Senses
passive Perception 11
Languages
Common plus one other language
CR
1 (XP 200)

Actions

Multiattack.

The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger.

Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage.

Enthralling Panache.

Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.