Otyugh
Large Aberration, neutral
- AC
- 14 (natural armor)
- HP
- 104 (11d10 + 44)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 19 (+4) | 6 (-2) | 13 (+1) | 6 (-2) |
- Saves
- Str +3, Dex +0, Con +7, Int +-2, Wis +1, Cha +-2
- Senses
- darkvision 120 ft., passive Perception 11
- Languages
- Otyugh; telepathy 120 ft. (doesn't allow the receiving creature to respond telepathically)
- CR
- 5 (XP 1,800)
Actions
The otyugh makes one Bite attack and two Tentacle attacks.
Melee Attack Roll: +6, reach 5 ft. 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target's Hit Point maximum decreases by 5 (1d10) and doesn't return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.
Melee Attack Roll: +6, reach 10 ft. 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.
Constitution Saving Throw: DC 14, each creature Grappled by the otyugh. Failure: 16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh's next turn. Success: Half damage only.