Ogre Zombie
Large Undead, neutral evil
- AC
- 8 (natural armor)
- HP
- 85 (9d10 + 36)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 6 (-2) | 18 (+4) | 3 (-4) | 6 (-2) | 5 (-3) |
- Saves
- Str +4, Dex +-2, Con +4, Int +-4, Wis +0, Cha +-3
- Immunities
- poison; exhaustion, poisoned
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- Understands Common and Giant but can't speak
- CR
- 2 (XP 450)
Traits
Undead Fortitude.
If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam.
Melee Attack Roll: +6, reach 5 ft. 13 (2d8 + 4) Bludgeoning damage.