Ogre Zombie

Large Undead, neutral evil


AC
8 (natural armor)
HP
85 (9d10 + 36)
Speed
30 ft.
STRDEXCONINTWISCHA
19 (+4)6 (-2)18 (+4)3 (-4)6 (-2)5 (-3)
Saves
Str +4, Dex +-2, Con +4, Int +-4, Wis +0, Cha +-3
Immunities
poison; exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 8
Languages
Understands Common and Giant but can't speak
CR
2 (XP 450)

Traits

Undead Fortitude.

If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam.

Melee Attack Roll: +6, reach 5 ft. 13 (2d8 + 4) Bludgeoning damage.