Octopus

Small Beast, unaligned


AC
12
HP
3 (1d6)
Speed
5 ft., swim 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2)0 (-5)3 (-4)10 (+0)-3 (-7)
Saves
Str +-3, Dex +2, Con +30, Int +-4, Wis +0, Cha +-3
Skills
Perception +2, Stealth +6
Senses
darkvision 30 ft., passive Perception 12
CR
0 (XP 10)

Traits

Compression.

The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.

Water Breathing.

The octopus can breathe only underwater.

Actions

Tentacles.

Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.

Reactions

Ink Cloud.

Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.