Mummy
Small Undead, lawful evil
- AC
- 11 (natural armor)
- HP
- 58 (9d8 + 18)
- Speed
- 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 15 (+2) | 6 (-2) | 12 (+1) | 12 (+1) |
- Saves
- Str +3, Dex +-1, Con +2, Int +-2, Wis +3, Cha +1
- Immunities
- necrotic, poison; charmed, exhaustion, frightened, paralyzed, poisoned
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- Common plus two other languages
- CR
- 3 (XP 700)
Actions
Multiattack.
The mummy makes two Rotting Fist attacks and uses Dreadful Glare.
Rotting Fist.
Melee Attack Roll: +5, reach 5 ft. 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, its Hit Point maximum doesn't return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.
Dreadful Glare.
Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy's next turn. Success: The target is immune to this mummy's Dreadful Glare for 24 hours.