Mummy

Small Undead, lawful evil


AC
11 (natural armor)
HP
58 (9d8 + 18)
Speed
20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1)15 (+2)6 (-2)12 (+1)12 (+1)
Saves
Str +3, Dex +-1, Con +2, Int +-2, Wis +3, Cha +1
Immunities
necrotic, poison; charmed, exhaustion, frightened, paralyzed, poisoned
Senses
darkvision 60 ft., passive Perception 11
Languages
Common plus two other languages
CR
3 (XP 700)

Actions

Multiattack.

The mummy makes two Rotting Fist attacks and uses Dreadful Glare.

Rotting Fist.

Melee Attack Roll: +5, reach 5 ft. 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, its Hit Point maximum doesn't return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Dreadful Glare.

Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy's next turn. Success: The target is immune to this mummy's Dreadful Glare for 24 hours.