Minotaur Skeleton
Large Undead, lawful evil
- AC
- 12 (natural armor)
- HP
- 45 (6d10 + 12)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 15 (+2) | 6 (-2) | 8 (-1) | 5 (-3) |
- Saves
- Str +4, Dex +0, Con +2, Int +-2, Wis +-1, Cha +-3
- Immunities
- poison; exhaustion, poisoned
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- Understands Abyssal but can't speak
- CR
- 2 (XP 450)
Actions
Gore.
Melee Attack Roll: +6, reach 5 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam.
Melee Attack Roll: +6, reach 5 ft. 15 (2d10 + 4) Bludgeoning damage.