Minotaur Skeleton

Large Undead, lawful evil


AC
12 (natural armor)
HP
45 (6d10 + 12)
Speed
40 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0)15 (+2)6 (-2)8 (-1)5 (-3)
Saves
Str +4, Dex +0, Con +2, Int +-2, Wis +-1, Cha +-3
Immunities
poison; exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
Understands Abyssal but can't speak
CR
2 (XP 450)

Actions

Gore.

Melee Attack Roll: +6, reach 5 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Slam.

Melee Attack Roll: +6, reach 5 ft. 15 (2d10 + 4) Bludgeoning damage.