Minotaur of Baphomet
Large Monstrosity, chaotic evil
- AC
- 14 (natural armor)
- HP
- 85 (10d10 + 30)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 16 (+3) | 6 (-2) | 16 (+3) | 9 (-1) |
- Saves
- Str +4, Dex +0, Con +3, Int +-2, Wis +3, Cha +-1
- Skills
- Perception +7, Survival +7
- Senses
- darkvision 60 ft., passive Perception 17
- Languages
- Abyssal
- CR
- 3 (XP 700)
Actions
Abyssal Glaive.
Melee Attack Roll: +6, reach 10 ft. 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Gore.
Melee Attack Roll: +6, reach 5 ft. 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.