Minotaur of Baphomet

Large Monstrosity, chaotic evil


AC
14 (natural armor)
HP
85 (10d10 + 30)
Speed
40 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0)16 (+3)6 (-2)16 (+3)9 (-1)
Saves
Str +4, Dex +0, Con +3, Int +-2, Wis +3, Cha +-1
Skills
Perception +7, Survival +7
Senses
darkvision 60 ft., passive Perception 17
Languages
Abyssal
CR
3 (XP 700)

Actions

Abyssal Glaive.

Melee Attack Roll: +6, reach 10 ft. 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore.

Melee Attack Roll: +6, reach 5 ft. 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.