Merfolk Skirmisher

Medium Elemental, neutral


AC
11 (natural armor)
HP
11 (2d8 + 2)
Speed
10 ft., swim 40 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1)12 (+1)11 (+0)14 (+2)12 (+1)
Saves
Str +0, Dex +1, Con +1, Int +0, Wis +2, Cha +1
Senses
passive Perception 12
Languages
Common, Primordial (Aquan)
CR
1/8 (XP 25)

Traits

Amphibious.

The merfolk can breathe air and water.

Actions

Ocean Spear.

Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. HitomThe spear magically returns to the merfolk's hand immediately after a ranged attack.