Merfolk Skirmisher
Medium Elemental, neutral
- AC
- 11 (natural armor)
- HP
- 11 (2d8 + 2)
- Speed
- 10 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
- Saves
- Str +0, Dex +1, Con +1, Int +0, Wis +2, Cha +1
- Senses
- passive Perception 12
- Languages
- Common, Primordial (Aquan)
- CR
- 1/8 (XP 25)
Traits
Amphibious.
The merfolk can breathe air and water.
Actions
Ocean Spear.
Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. HitomThe spear magically returns to the merfolk's hand immediately after a ranged attack.