Lion
Large Beast, unaligned
- AC
- 12 (natural armor)
- HP
- 22 (4d10)
- Speed
- 50 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 11 (+0) | 3 (-4) | 12 (+1) | 8 (-1) |
- Saves
- Str +3, Dex +2, Con +0, Int +-4, Wis +1, Cha +-1
- Skills
- Perception +3, Stealth +4
- Senses
- darkvision 60 ft., passive Perception 13
- CR
- 1 (XP 200)
Traits
Pack Tactics.
The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Running Leap.
With a 10-foot running start, the lion can Long Jump up to 25 feet.
Actions
Multiattack.
The lion makes two Rend attacks. It can replace one attack with a use of Roar.
Rend.
Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Slashing damage.
Roar.
Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion's next turn.