Lemure
Medium Fiend, lawful evil
- AC
- 9 (natural armor)
- HP
- 9 (2d8)
- Speed
- 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 5 (-3) | 11 (+0) | 1 (-5) | 11 (+0) | 3 (-4) |
- Saves
- Str +0, Dex +-3, Con +0, Int +-5, Wis +0, Cha +-4
- Resistances
- cold
- Immunities
- fire, poison; charmed, frightened, poisoned
- Senses
- darkvision 120 ft., passive Perception 10
- Languages
- Understands Infernal but can't speak
- CR
- 0 (XP 0)
Traits
Hellish Restoration.
If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime.
Melee Attack Roll: +2, reach 5 ft. 2 (1d4) Poison damage.