Lemure

Medium Fiend, lawful evil


AC
9 (natural armor)
HP
9 (2d8)
Speed
20 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3)11 (+0)1 (-5)11 (+0)3 (-4)
Saves
Str +0, Dex +-3, Con +0, Int +-5, Wis +0, Cha +-4
Resistances
cold
Immunities
fire, poison; charmed, frightened, poisoned
Senses
darkvision 120 ft., passive Perception 10
Languages
Understands Infernal but can't speak
CR
0 (XP 0)

Traits

Hellish Restoration.

If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime.

Melee Attack Roll: +2, reach 5 ft. 2 (1d4) Poison damage.