Knight
Small Humanoid, neutral
- AC
- 18 (natural armor)
- HP
- 52 (8d8 + 16)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
- Saves
- Str +3, Dex +0, Con +4, Int +0, Wis +2, Cha +2
- Senses
- passive Perception 10
- Languages
- Common plus one other language
- CR
- 3 (XP 700)
Actions
Multiattack.
The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword.
Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow.
Ranged Attack Roll: +2, range 100/400 ft. 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Reactions
Parry.
Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.