Knight

Small Humanoid, neutral


AC
18 (natural armor)
HP
52 (8d8 + 16)
Speed
30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0)14 (+2)11 (+0)11 (+0)15 (+2)
Saves
Str +3, Dex +0, Con +4, Int +0, Wis +2, Cha +2
Senses
passive Perception 10
Languages
Common plus one other language
CR
3 (XP 700)

Actions

Multiattack.

The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword.

Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow.

Ranged Attack Roll: +2, range 100/400 ft. 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry.

Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.