Invisible Stalker
Large Elemental, neutral
- AC
- 14 (natural armor)
- HP
- 97 (13d10 + 26)
- Speed
- 50 ft., fly 50 ft., (hover)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 19 (+4) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
- Saves
- Str +3, Dex +4, Con +2, Int +0, Wis +2, Cha +0
- Skills
- Perception +8, Stealth +10
- Immunities
- poison; exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses
- darkvision 60 ft., passive Perception 18
- Languages
- Common, Primordial (Auran)
- CR
- 6 (XP 2,300)
Traits
Air Form.
The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Invisibility.
The stalker has the Invisible condition.
Actions
Multiattack.
The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
Wind Swipe.
Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Force damage.
Vortex.
Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.