Invisible Stalker

Large Elemental, neutral


AC
14 (natural armor)
HP
97 (13d10 + 26)
Speed
50 ft., fly 50 ft., (hover)
STRDEXCONINTWISCHA
16 (+3)19 (+4)14 (+2)10 (+0)15 (+2)11 (+0)
Saves
Str +3, Dex +4, Con +2, Int +0, Wis +2, Cha +0
Skills
Perception +8, Stealth +10
Immunities
poison; exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 18
Languages
Common, Primordial (Auran)
CR
6 (XP 2,300)

Traits

Air Form.

The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Invisibility.

The stalker has the Invisible condition.

Actions

Multiattack.

The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.

Wind Swipe.

Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Force damage.

Vortex.

Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.