Ice Mephit
Small Elemental, neutral evil
- AC
- 11 (natural armor)
- HP
- 21 (6d6)
- Speed
- 30 ft., fly 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
- Saves
- Str +-2, Dex +1, Con +0, Int +-1, Wis +0, Cha +1
- Skills
- Perception +2, Stealth +3
- Immunities
- cold, poison; exhaustion, poisoned
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Primordial (Aquan, Auran)
- CR
- 1/2 (XP 100)
Traits
Death Burst.
The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw.
Melee Attack Roll: +3, reach 5 ft. 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Frost Breath.
Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.
Fog Cloud.
The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
- At Will:
- 1/Day Each: Fog Cloud