Ice Mephit

Small Elemental, neutral evil


AC
11 (natural armor)
HP
21 (6d6)
Speed
30 ft., fly 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1)10 (+0)9 (-1)11 (+0)12 (+1)
Saves
Str +-2, Dex +1, Con +0, Int +-1, Wis +0, Cha +1
Skills
Perception +2, Stealth +3
Immunities
cold, poison; exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Primordial (Aquan, Auran)
CR
1/2 (XP 100)

Traits

Death Burst.

The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw.

Melee Attack Roll: +3, reach 5 ft. 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Frost Breath.

Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

Fog Cloud.

The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

  • At Will:
  • 1/Day Each: Fog Cloud