Hill Giant
Huge Giant, chaotic evil
- AC
- 13 (natural armor)
- HP
- 105 (10d12 + 40)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 8 (-1) | 19 (+4) | 5 (-3) | 9 (-1) | 6 (-2) |
- Saves
- Str +5, Dex +-1, Con +4, Int +-3, Wis +-1, Cha +-2
- Skills
- Perception +2
- Senses
- passive Perception 12
- Languages
- Giant
- CR
- 5 (XP 1,800)
Actions
Multiattack.
The giant makes two attacks, using Tree Club or Trash Lob in any combination.
Tree Club.
Melee Attack Roll: +8, reach 10 ft. 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Trash Lob.
Ranged Attack Roll: +8, range 60/240 ft. 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.