Hill Giant

Huge Giant, chaotic evil


AC
13 (natural armor)
HP
105 (10d12 + 40)
Speed
40 ft.
STRDEXCONINTWISCHA
21 (+5)8 (-1)19 (+4)5 (-3)9 (-1)6 (-2)
Saves
Str +5, Dex +-1, Con +4, Int +-3, Wis +-1, Cha +-2
Skills
Perception +2
Senses
passive Perception 12
Languages
Giant
CR
5 (XP 1,800)

Actions

Multiattack.

The giant makes two attacks, using Tree Club or Trash Lob in any combination.

Tree Club.

Melee Attack Roll: +8, reach 10 ft. 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Trash Lob.

Ranged Attack Roll: +8, range 60/240 ft. 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.