Hell Hound
Medium Fiend, lawful evil
- AC
- 15 (natural armor)
- HP
- 58 (9d8 + 18)
- Speed
- 50 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 14 (+2) | 6 (-2) | 13 (+1) | 6 (-2) |
- Saves
- Str +3, Dex +1, Con +2, Int +-2, Wis +1, Cha +-2
- Skills
- Perception +5
- Immunities
- fire
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- Understands Infernal but can't speak
- CR
- 3 (XP 700)
Traits
Pack Tactics.
The hound has Advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Multiattack.
The hound makes two Bite attacks.
Bite.
Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 3 (1d6) Fire damage.
Fire Breath.
Dexterity Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 17 (5d6) Fire damage. Success: Half damage.