Green Hag
Medium Fey, neutral evil
- AC
- 17 (natural armor)
- HP
- 82 (11d8 + 33)
- Speed
- 30 ft., swim 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
- Saves
- Str +4, Dex +1, Con +3, Int +1, Wis +2, Cha +2
- Skills
- Arcana +5, Deception +4, Perception +4, Stealth +3
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Common, Elvish, Sylvan
- CR
- 3 (XP 700)
Traits
Amphibious.
The hag can breathe air and water.
Mimicry.
The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.
Actions
Multiattack.
The hag makes two Claw attacks.
Claw.
Melee Attack Roll: +6, reach 5 ft. 8 (1d8 + 4) Slashing damage plus 3 (1d6) Poison damage.
Spellcasting.
The hag casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
- At Will: Dancing Lights, Disguise Self, Invisibility, Minor Illusion, Ray of Sickness