Green Hag

Medium Fey, neutral evil


AC
17 (natural armor)
HP
82 (11d8 + 33)
Speed
30 ft., swim 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1)16 (+3)13 (+1)14 (+2)14 (+2)
Saves
Str +4, Dex +1, Con +3, Int +1, Wis +2, Cha +2
Skills
Arcana +5, Deception +4, Perception +4, Stealth +3
Senses
darkvision 60 ft., passive Perception 14
Languages
Common, Elvish, Sylvan
CR
3 (XP 700)

Traits

Amphibious.

The hag can breathe air and water.

Mimicry.

The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.

Actions

Multiattack.

The hag makes two Claw attacks.

Claw.

Melee Attack Roll: +6, reach 5 ft. 8 (1d8 + 4) Slashing damage plus 3 (1d6) Poison damage.

Spellcasting.

The hag casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

  • At Will: Dancing Lights, Disguise Self, Invisibility, Minor Illusion, Ray of Sickness