Goblin Boss

Small Fey, chaotic neutral


AC
17 (natural armor)
HP
21 (6d6)
Speed
30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2)10 (+0)10 (+0)8 (-1)10 (+0)
Saves
Str +0, Dex +2, Con +0, Int +0, Wis +-1, Cha +0
Skills
Stealth +6
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Goblin
CR
1 (XP 200)

Actions

Multiattack.

The goblin makes two attacks, using Scimitar or Shortbow in any combination.

Scimitar.

Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow.

Ranged Attack Roll: +4, range 80/320 ft. 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus Actions

Nimble Escape.

The goblin takes the Disengage or Hide action.

Reactions

Redirect Attack.

Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.