Goblin Boss
Small Fey, chaotic neutral
- AC
- 17 (natural armor)
- HP
- 21 (6d6)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 10 (+0) |
- Saves
- Str +0, Dex +2, Con +0, Int +0, Wis +-1, Cha +0
- Skills
- Stealth +6
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- Common, Goblin
- CR
- 1 (XP 200)
Actions
Multiattack.
The goblin makes two attacks, using Scimitar or Shortbow in any combination.
Scimitar.
Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
Shortbow.
Ranged Attack Roll: +4, range 80/320 ft. 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
Bonus Actions
Nimble Escape.
The goblin takes the Disengage or Hide action.
Reactions
Redirect Attack.
Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.