Gnoll Warrior

Medium Fiend, chaotic evil


AC
15 (natural armor)
HP
27 (6d8)
Speed
30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1)11 (+0)6 (-2)10 (+0)7 (-2)
Saves
Str +2, Dex +1, Con +0, Int +-2, Wis +0, Cha +-2
Senses
darkvision 60 ft., passive Perception 10
Languages
Gnoll
CR
1/2 (XP 100)

Actions

Rend.

Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Piercing damage.

Bone Bow.

Ranged Attack Roll: +3, range 150/600 ft. 6 (1d10 + 1) Piercing damage.

Bonus Actions

Rampage.

Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.