Gnoll Warrior
Medium Fiend, chaotic evil
- AC
- 15 (natural armor)
- HP
- 27 (6d8)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 10 (+0) | 7 (-2) |
- Saves
- Str +2, Dex +1, Con +0, Int +-2, Wis +0, Cha +-2
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Gnoll
- CR
- 1/2 (XP 100)
Actions
Rend.
Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Piercing damage.
Bone Bow.
Ranged Attack Roll: +3, range 150/600 ft. 6 (1d10 + 1) Piercing damage.
Bonus Actions
Rampage.
Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.