Gladiator

Small Humanoid, neutral


AC
16 (natural armor)
HP
112 (15d8 + 45)
Speed
30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2)16 (+3)10 (+0)12 (+1)15 (+2)
Saves
Str +7, Dex +5, Con +6, Int +0, Wis +4, Cha +2
Skills
Athletics +10, Performance +5
Senses
passive Perception 11
Languages
Common
CR
5 (XP 1,800)

Actions

Multiattack.

The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.

Spear.

Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. 11 (2d6 + 4) Piercing damage.

Shield Bash.

Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Reactions

Parry.

Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.