Gladiator
Small Humanoid, neutral
- AC
- 16 (natural armor)
- HP
- 112 (15d8 + 45)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
- Saves
- Str +7, Dex +5, Con +6, Int +0, Wis +4, Cha +2
- Skills
- Athletics +10, Performance +5
- Senses
- passive Perception 11
- Languages
- Common
- CR
- 5 (XP 1,800)
Actions
Multiattack.
The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.
Spear.
Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. 11 (2d6 + 4) Piercing damage.
Shield Bash.
Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Reactions
Parry.
Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.