Gibbering Mouther
Medium Aberration, chaotic neutral
- AC
- 9 (natural armor)
- HP
- 52 (7d8 + 21)
- Speed
- 20 ft., swim 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 16 (+3) | 3 (-4) | 10 (+0) | 6 (-2) |
- Saves
- Str +0, Dex +-1, Con +3, Int +-4, Wis +0, Cha +-2
- Senses
- darkvision 60 ft., passive Perception 10
- CR
- 2 (XP 450)
Traits
The ground in a 10-foot Emanation originating from the mouther is Difficult Terrain.
The mouther babbles incoherently while it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8 to determine what it does during the current turn:
- 1-4: The target does nothing.
- 5-6: The target takes no action or Bonus Action and uses all its movement to move in a random direction.
- 7-8: The target makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.
Actions
Melee Attack Roll: +2, reach 5 ft. 7 (2d6) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition. The target dies if it is reduced to 0 Hit Points by this attack. Its body is then absorbed into the mouther, leaving only equipment behind.
Dexterity Saving Throw: DC 10, each creature in a 10-foot-radius Sphere [Area of Effect]|XPHB|Sphere centered on a point within 30 feet. Failure: 7 (2d6) Radiant damage, and the target has the Blinded condition until the end of the mouther's next turn.