Giant Vulture
Large Monstrosity, neutral evil
- AC
- 10 (natural armor)
- HP
- 25 (3d10 + 9)
- Speed
- 10 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 16 (+3) | 6 (-2) | 12 (+1) | 7 (-2) |
- Saves
- Str +2, Dex +0, Con +3, Int +-2, Wis +1, Cha +-2
- Skills
- Perception +3
- Resistances
- necrotic
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- Understands Common but can't speak
- CR
- 1 (XP 200)
Traits
Pack Tactics.
The vulture has Advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Gouge.
Melee Attack Roll: +4, reach 5 ft. 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.