Giant Seahorse
Large Beast, unaligned
- AC
- 14 (natural armor)
- HP
- 16 (3d10)
- Speed
- 5 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
- Saves
- Str +2, Dex +1, Con +0, Int +-4, Wis +1, Cha +-3
- Senses
- passive Perception 11
- CR
- 1/2 (XP 100)
Traits
Water Breathing.
The seahorse can breathe only underwater.
Actions
Ram.
Melee Attack Roll: +4, reach 5 ft. 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus Actions
Bubble Dash.
While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.