Giant Octopus
Large Beast, unaligned
- AC
- 11 (natural armor)
- HP
- 45 (7d10 + 7)
- Speed
- 10 ft., swim 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 13 (+1) | 5 (-3) | 10 (+0) | 4 (-3) |
- Saves
- Str +3, Dex +1, Con +1, Int +-3, Wis +0, Cha +-3
- Skills
- Perception +4, Stealth +5
- Senses
- darkvision 60 ft., passive Perception 14
- CR
- 1 (XP 200)
Traits
Water Breathing.
The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles.
Melee Attack Roll: +5, reach 10 ft. 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Reactions
Ink Cloud.
Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.