Giant Octopus

Large Beast, unaligned


AC
11 (natural armor)
HP
45 (7d10 + 7)
Speed
10 ft., swim 60 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1)13 (+1)5 (-3)10 (+0)4 (-3)
Saves
Str +3, Dex +1, Con +1, Int +-3, Wis +0, Cha +-3
Skills
Perception +4, Stealth +5
Senses
darkvision 60 ft., passive Perception 14
CR
1 (XP 200)

Traits

Water Breathing.

The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles.

Melee Attack Roll: +5, reach 10 ft. 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

Ink Cloud.

Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.