Ghoul

Medium Undead, chaotic evil


AC
12 (natural armor)
HP
22 (5d8)
Speed
30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2)10 (+0)7 (-2)10 (+0)6 (-2)
Saves
Str +1, Dex +2, Con +0, Int +-2, Wis +0, Cha +-2
Immunities
poison; charmed, exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Common
CR
1 (XP 200)

Actions

Multiattack.

The ghoul makes two Bite attacks.

Bite.

Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage.

Claw.

Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.