Ghoul
Medium Undead, chaotic evil
- AC
- 12 (natural armor)
- HP
- 22 (5d8)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 10 (+0) | 7 (-2) | 10 (+0) | 6 (-2) |
- Saves
- Str +1, Dex +2, Con +0, Int +-2, Wis +0, Cha +-2
- Immunities
- poison; charmed, exhaustion, poisoned
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common
- CR
- 1 (XP 200)
Actions
Multiattack.
The ghoul makes two Bite attacks.
Bite.
Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage.
Claw.
Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.