Ghast

Medium Undead, chaotic evil


AC
13 (natural armor)
HP
36 (8d8)
Speed
30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3)10 (+0)11 (+0)10 (+0)8 (-1)
Saves
Str +3, Dex +3, Con +0, Int +0, Wis +2, Cha +-1
Resistances
necrotic
Immunities
poison; charmed, exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Common
CR
2 (XP 450)

Traits

Stench.

Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.

Actions

Bite.

Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw.

Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.