Elephant

Huge Beast, unaligned


AC
12 (natural armor)
HP
76 (8d12 + 24)
Speed
40 ft.
STRDEXCONINTWISCHA
22 (+6)9 (-1)17 (+3)3 (-4)11 (+0)6 (-2)
Saves
Str +6, Dex +-1, Con +3, Int +-4, Wis +0, Cha +-2
Senses
passive Perception 10
CR
4 (XP 1,100)

Actions

Multiattack.

The elephant makes two Gore attacks.

Gore.

Melee Attack Roll: +8, reach 5 ft. 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions

Trample.

Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.