Elephant
Huge Beast, unaligned
- AC
- 12 (natural armor)
- HP
- 76 (8d12 + 24)
- Speed
- 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 9 (-1) | 17 (+3) | 3 (-4) | 11 (+0) | 6 (-2) |
- Saves
- Str +6, Dex +-1, Con +3, Int +-4, Wis +0, Cha +-2
- Senses
- passive Perception 10
- CR
- 4 (XP 1,100)
Actions
Multiattack.
The elephant makes two Gore attacks.
Gore.
Melee Attack Roll: +8, reach 5 ft. 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus Actions
Trample.
Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.