Dretch

Small Fiend, chaotic evil


AC
11 (natural armor)
HP
18 (4d6 + 4)
Speed
20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0)12 (+1)5 (-3)8 (-1)3 (-4)
Saves
Str +1, Dex +0, Con +1, Int +-3, Wis +-1, Cha +-4
Resistances
cold, fire, lightning
Immunities
poison; poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
CR
1/4 (XP 50)

Actions

Rend.

Melee Attack Roll: +3, reach 5 ft. 4 (1d6 + 1) Slashing damage.

Fetid Cloud.

Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.