Dretch
Small Fiend, chaotic evil
- AC
- 11 (natural armor)
- HP
- 18 (4d6 + 4)
- Speed
- 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 12 (+1) | 5 (-3) | 8 (-1) | 3 (-4) |
- Saves
- Str +1, Dex +0, Con +1, Int +-3, Wis +-1, Cha +-4
- Resistances
- cold, fire, lightning
- Immunities
- poison; poisoned
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
- CR
- 1/4 (XP 50)
Actions
Rend.
Melee Attack Roll: +3, reach 5 ft. 4 (1d6 + 1) Slashing damage.
Fetid Cloud.
Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.