Dire Wolf
Large Beast, unaligned
- AC
- 14 (natural armor)
- HP
- 22 (3d10 + 6)
- Speed
- 50 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 15 (+2) | 3 (-4) | 12 (+1) | 7 (-2) |
- Saves
- Str +3, Dex +2, Con +2, Int +-4, Wis +1, Cha +-2
- Skills
- Perception +5, Stealth +4
- Senses
- darkvision 60 ft., passive Perception 15
- CR
- 1 (XP 200)
Traits
Pack Tactics.
The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite.
Melee Attack Roll: +5, reach 5 ft. 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.