Cultist Fanatic

Small Humanoid, neutral


AC
13 (natural armor)
HP
44 (8d8 + 8)
Speed
30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2)12 (+1)10 (+0)14 (+2)13 (+1)
Saves
Str +0, Dex +2, Con +1, Int +0, Wis +4, Cha +1
Skills
Deception +3, Persuasion +3, Religion +2
Senses
passive Perception 12
Languages
Common
CR
2 (XP 450)

Actions

Pact Blade.

Melee Attack Roll: +4, reach 5 ft. 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting.

The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

  • At Will: Light, Thaumaturgy
  • 1/Day Each: Hold Person
  • 2/Day Each: Command

Bonus Actions

Spiritual Weapon.

The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.