Cultist Fanatic
Small Humanoid, neutral
- AC
- 13 (natural armor)
- HP
- 44 (8d8 + 8)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
- Saves
- Str +0, Dex +2, Con +1, Int +0, Wis +4, Cha +1
- Skills
- Deception +3, Persuasion +3, Religion +2
- Senses
- passive Perception 12
- Languages
- Common
- CR
- 2 (XP 450)
Actions
Pact Blade.
Melee Attack Roll: +4, reach 5 ft. 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting.
The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
- At Will: Light, Thaumaturgy
- 1/Day Each: Hold Person
- 2/Day Each: Command
Bonus Actions
Spiritual Weapon.
The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.