Crocodile
Large Beast, unaligned
- AC
- 12 (natural armor)
- HP
- 13 (2d10 + 2)
- Speed
- 20 ft., swim 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 13 (+1) | 2 (-4) | 10 (+0) | 5 (-3) |
- Saves
- Str +2, Dex +0, Con +3, Int +-4, Wis +0, Cha +-3
- Skills
- Stealth +2
- Senses
- passive Perception 10
- CR
- 1/2 (XP 100)
Traits
Hold Breath.
The crocodile can hold its breath for 1 hour.
Actions
Bite.
Melee Attack Roll: +4, reach 5 ft. 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.