Chimera

Large Monstrosity, chaotic evil


AC
14 (natural armor)
HP
114 (12d10 + 48)
Speed
30 ft., fly 60 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0)19 (+4)3 (-4)14 (+2)10 (+0)
Saves
Str +4, Dex +0, Con +4, Int +-4, Wis +2, Cha +0
Skills
Perception +8
Senses
darkvision 60 ft., passive Perception 18
Languages
Understands Draconic but can't speak
CR
6 (XP 2,300)

Actions

Multiattack.

The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.

Bite.

Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.

Claw.

Melee Attack Roll: +7, reach 5 ft. 7 (1d6 + 4) Slashing damage.

Ram.

Melee Attack Roll: +7, reach 5 ft. 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Fire Breath.

Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.