Blood Hawk

Small Beast, unaligned


AC
12 (natural armor)
HP
7 (2d6)
Speed
10 ft., fly 60 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2)10 (+0)3 (-4)14 (+2)5 (-3)
Saves
Str +-2, Dex +2, Con +0, Int +-4, Wis +2, Cha +-3
Skills
Perception +6
Senses
passive Perception 16
CR
1/8 (XP 25)

Traits

Pack Tactics.

The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Beak.

Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.