Blood Hawk
Small Beast, unaligned
- AC
- 12 (natural armor)
- HP
- 7 (2d6)
- Speed
- 10 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 10 (+0) | 3 (-4) | 14 (+2) | 5 (-3) |
- Saves
- Str +-2, Dex +2, Con +0, Int +-4, Wis +2, Cha +-3
- Skills
- Perception +6
- Senses
- passive Perception 16
- CR
- 1/8 (XP 25)
Traits
Pack Tactics.
The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Beak.
Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.