Bandit Captain

Small Humanoid, neutral


AC
15 (natural armor)
HP
52 (8d8 + 16)
Speed
30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3)14 (+2)14 (+2)11 (+0)14 (+2)
Saves
Str +4, Dex +5, Con +2, Int +2, Wis +2, Cha +2
Skills
Athletics +4, Deception +4
Senses
passive Perception 10
Languages
Common, Thieves' cant
CR
2 (XP 450)

Actions

Multiattack.

The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar.

Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Slashing damage.

Pistol.

Ranged Attack Roll: +5, range 30/90 ft. 8 (1d10 + 3) Piercing damage.

Reactions

Parry.

The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.