Bandit Captain
Small Humanoid, neutral
- AC
- 15 (natural armor)
- HP
- 52 (8d8 + 16)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
- Saves
- Str +4, Dex +5, Con +2, Int +2, Wis +2, Cha +2
- Skills
- Athletics +4, Deception +4
- Senses
- passive Perception 10
- Languages
- Common, Thieves' cant
- CR
- 2 (XP 450)
Actions
Multiattack.
The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar.
Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Slashing damage.
Pistol.
Ranged Attack Roll: +5, range 30/90 ft. 8 (1d10 + 3) Piercing damage.
Reactions
Parry.
The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.