Air Elemental
Large Elemental, neutral
- AC
- 15 (natural armor)
- HP
- 90 (12d10 + 24)
- Speed
- 10 ft., fly 90 ft., (hover)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 20 (+5) | 14 (+2) | 6 (-2) | 10 (+0) | 6 (-2) |
- Saves
- Str +2, Dex +5, Con +2, Int +-2, Wis +0, Cha +-2
- Resistances
- lightning
- Immunities
- poison, thunder; exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Primordial (Auran)
- CR
- 5 (XP 1,800)
Traits
Air Form.
The elemental can enter a creature's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Actions
Multiattack.
The elemental makes two Thunderous Slam attacks.
Thunderous Slam.
Melee Attack Roll: +8, reach 10 ft. 14 (2d8 + 5) Thunder damage.
Whirlwind.
Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental's space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.